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Article Grab - The View is Incredible

wip view from the new deskSometimes it feels like the more you write, the more you write. But maybe I'm just saying that because I seem to have found myself all rolled up into a binge of black and...

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Flashback: GDC 2006 G.A.N.G. Meetup

Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.2012 marks Six years since my first GDC.Want to know what it was like my first time?You could read about it...

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#GameAudioGDC Party Calendar #GDC #GDC2012

It's HAPPENING!This will be a breath of fresh air after too long in the chair.Looking forward to new and old friends.Can you find Lost Chocolate Lab? (hint: look for the beard!)Aside from the Main GDC...

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Racing Game Sound Study - Pending

Wrapping up the last few bits of the Racing Game Sound Study.Until then, here's a bit of history put together by my sound study co-conspiritor David Nichols from Track Time Audio.Oh, did we mention...

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Please allow me to introduce myself

Report released maniac thorough study of the racing game sound effects!I do a pretty good job of keeping things somewhat abstract around here, aside from some passionate outpourings and occasional...

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Dynamite: Sound Effects - The Voices Behind The Scenes

DYNAMITE!This one is definitly showing my age, but I came across a stack of Dynamite and Hot Dog magazine from my youth and pulled this article which is a charming puff-piece on voice acting in...

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Racing Game Sound Study

Welcome to the Racing Game Sound StudyThese informal game sound studies aim to expose the technical side of game audio by making an assessment of current generation titles. The assessment is then used...

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Racing Game Sound Study [Links]

I tend to bury a lot of information within the text of these sound studies to serve as a further "jumping off point" for readers to dig deeper after they've made their way through the bulk of the...

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Sound Quote: HBWATEOTW - Haruki Murakami

Hard-Boiled Wonderland and the End of the WorldFrom the opening scene in an elevator, beginning on page two, sound has already been established as a key player in the unfolding story:"...it was dead...

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The Rear-view Mirror

I stumbled upon a lost memory today. This seems to be happening a lot lately. It's maybe not so much that these memories have been lost but that, once they are dusted off, they shine a light straight...

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Am I a Rock and Roll Zombie?

I got a sweet USB cassette deck over the holidays and have been dumping down some priceless dead media from the collection. Among the old demos, musical sketches, and freakish monologues are a few mix...

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My Aural Fixation One Year Anniversary

I remember sitting in Jesse Harlins office at Lucas Arts near the end of working on The Force Unleashed 2, when introspection was at it's highest point. We got to talking about how important we both...

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Game Audio London 2013

Proper Beans & Toast!Just back from the AES 49th Audio For Games Conference and I'm overwhelmed with feelings from the past week. To say that the trip oversea's was a game-changer for me would be...

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Sound Quote: Siddhartha - Herman Hesse

Escape is a warm pleasure. Submerged in another experience I can bring back insights to apply back in the real world. Regardless of the medium, I continue to be drawn to the way sound is represented....

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Game Audio Aspirations

I recently wrote these suggestions out for an aspiring game audio professional. I thought it might ring true for others and so I'm reprinting it here with permission."First of all, thanks for sharing...

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Wwise [HDR] Audio Adventure

A funny thing happened last year...Audiokinetic approached me to help them craft a sort-of manual for their Wwise Game Audio Middleware. I started by revising some of their already existing...

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Technical Sound Design - Illustrations

Illustrating the art of technical sound design can be a tricky thing. Fundamentally the role I play is usually as a supporting actor for the lead role of content creator. My job is to make other...

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Going In-House: 7 Years A Freelancer

Since I first made the giant leap into the games industry 7 years ago, I've always been a contract resource for studios to hire when their titles needed a little help in the technical sound department....

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To All The Audio Toolsets I've Loved Before...

Early on I compiled a couple of lists of Audio Implementation Toolsets as part of my Audio Implementation Greats series over at DesigningSound.orgAudio Implementation Greats #1: Audio Toolsets [Part...

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Our lives are like the wind...or like sounds

Nausicaä of the Valley of the Wind - Hayao Miyazaki"Our lives are like the wind...or like sounds. We come into being, resonate with each other..."Nausicaä of the Valley of the Wind - Manga Box...

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Game Audio - Conclusions from GDC 2006 Reprise

I wrote this to the team at 0 A.D. where I was once the Audio Director (which was quite a lofty title for a then-scrappy loose conglomerate of individuals scattered across the globe). As we head into...

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Tales of a Technical Sound Designer

I haven't been writing much lately. An article here or there, but nothing too crazy. It dawned on me last year that I used to do quite a bit of writing. Writing has been one of the ways that I use to...

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Flashback - Arcade Auction

It happened in an instant, the morning arrived and somehow I was there to greet it. Like most childhood memories it’s hard to remember exactly “how”, but the “why” was clear: I was totally into video...

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Lost Landscapes | Pedalboards & Processing

Part 2 of a 3 article series, discussing the creation of the playback mechanism that was used to create the album Lost Landscapes.Lost Landscapes by Lost Chocolate LabPart 1 - Opening a...

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Resource Pools of Game Audio

I gave a presentation awhile back at the 2017 Austin Game Conference on the difference resource pools available to an audio engine and how to balance their usage during development.The presentation...

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